Megamunt 2 v1.1

Game design and code by David Walton
Spritework  by Kyle Aldrich
Additional level design by Hamish McFly, Ben Killhook, Gustav Kilman
Additional art by Gustav Killsmen
Music by The Spatulaman, used without permission, pls don't hang me.
Uses the Allegro library - http://www.allegro.cc
Uses the DUMB library - http://dumb.sf.net/


Welcome to the readme file for Megamunt 2, the sequel to a game I'd rather forget about, if it's all the same to you.
The goal of this game is to navigate to the rightmost edge of the field. Who knows why you'd want to do so? Imagining why you need to get there is a game in itself! Getting there is no simple matter, though. There are a whole lot of crates inbetween you and your prized position; lucky that you've got a pair of power fists to smash through them with.
Make it through all 30 levels, and you're entirely too good at this game and should stop playing immediately.
Oh, there are also some hidden tokens that you might need to collect in order to advance through the levels. One on each level, I heard.

Game Controls:
Arrow Keys: Move left/right
Shift: Jump / Restart Level
Ctrl: Punch
Esc: Exit to Title

Game hotkeys:
Numpad + and -:Toggle Fullscreen/Window
Esc + Q:Quick Exit

Editor controls:
Left/Right Arrow Keys: Change current object
Up/Down Arrow Keys: Switch between Items/Boxes
Numpad 0-9: Set Trigger
Z: Set End of Level (This needs to be set before testing)
Ctrl: Set Player Position
< and >: Scroll the window
Enter:Start Testing
Shift: Fine Placement
B+N+K:Clear level
Esc:File menu

Version history:

-1.1
 Fixed a whole bunch of stupid level messups, making certain levels unbeatable except in editing mode.
 Made it save your progress whenever you beat a level, not just when you quit, so that if it crashes you won't lose it.


If you want to get in contact with me, for whatever reason, you can email me at hello.internet@gmail.com, or AIM/MSN me at TexmoFA/texmotexmo@hotmail.com. I have to warn you, however, that I already know that the file browser is crap, the editing interface is crap, the game is crap, and I'm crap too, so you could probably save yourself some time by not telling me.
I'd be happy to hear anything that's not about crap, though.



Copyright (c) 2004 Fallen Angel Industries

