(TextureImage[0]=LoadBMP("Data/Font.bmp"))	
(TextureImage[1]=LoadBMP("Data/background.bmp"))
(TextureImage[2]=LoadBMP("Data/background2.bmp"))
(TextureImage[3]=LoadBMP("Data/ball.bmp"))
(TextureImage[4]=LoadBMP("Data/yellow.bmp"))
(TextureImage[5]=LoadBMP("Data/metal4.bmp"))
(TextureImage[6]=LoadBMP("Data/metal3.bmp"))
(TextureImage[7]=LoadBMP("Data/metal8.bmp"))
(TextureImage[8]=LoadBMP("Data/bat.bmp"))
(TextureImage[9]=LoadBMP("Data/metal1.bmp"))
(TextureImage[10]=LoadBMP("Data/particle.bmp"))
(TextureImage[11]=LoadBMP("Data/dblue.bmp"))
(TextureImage[12]=LoadBMP("Data/text.bmp"))
(TextureImage[13]=LoadBMP("Data/ball2.bmp"))
(TextureImage[14]=LoadBMP("Data/background4.bmp"))
(TextureImage[15]=LoadBMP("Data/background5.bmp"))
(TextureImage[16]=LoadBMP("Data/background6.bmp"))
(TextureImage[17]=LoadBMP("Data/background7.bmp"))
(TextureImage[18]=LoadBMP("Data/background8.bmp"))
(TextureImage[19]=LoadBMP("Data/background9.bmp"))
(TextureImage[20]=LoadBMP("Data/1ball.bmp"))        
(TextureImage[21]=LoadBMP("Data/Weird.bmp"))
(TextureImage[22]=LoadBMP("Data/hole.bmp"))
(TextureImage[23]=LoadBMP("Data/1ball.bmp"))
(TextureImage[24]=LoadBMP("Data/stone1.bmp"))
(TextureImage[25]=LoadBMP("Data/stone4.bmp"))
(TextureImage[26]=LoadBMP("Data/stone5.bmp"))
(TextureImage[27]=LoadBMP("Data/stone6.bmp"))
(TextureImage[28]=LoadBMP("Data/matt.bmp"))
(TextureImage[29]=LoadBMP("Data/matt2.bmp"))
(TextureImage[30]=LoadBMP("Data/metal5.bmp"))
(TextureImage[31]=LoadBMP("Data/red.bmp"))) 

backgrounds	Index    	 Brick Textures
1           		1       	Metal6,stone6,stone1    
2          		 2      	 Stone4,stone5
3           		14      	Metal3,4,8
5           		15      	Matt2,Matt
6           		16      	Wierd
7           		17      	Metal2
8           		18     	 Stone1,tile
9           		19      	Hole