===================================
=-      3D Space Invaders:LB1     =-           
=-                                =-
=-           	by                =-
=-                                =-
=-   Albert Williams (OpticEvIl)  =-
=-         manntec@msn.com        =-
=---------------------------------=-
=-                                =-
=-   Made for the BLITZCODER.COM  =-
=-   Space Invaders Competition   =-
=-                                =-
===================================-
 -----------------------------------

V1.0
====
This version is freeware, you can use it as you like but do not sell it for any amount of money and keep all the files together and unchanged.


Playing LB1
-==========
A simple space invaders clone, shoot the Aliens as you would in the original! The main difference is the cockpit perspective. You also have two cockpit displays in LB1, the one on the left shows text information; the number of lives, wave number, shield strength, invasion countdown, and new laser base countdown. The one on the right shows visual information such as invasion countdown, shield strength, and invader radar. Invader radar is very useful at invasion count 1, that is when the threatening invaders on level one are highlighted in RED on the invasion display, making it much easier to decide where to concentrate your next laser blast!


Strategy
-=======

What? Strategy in space invaders? I promise you if you develop a simple strategy for each wave you will get massive high scores in this game. One trick however, LB1 randomly generates every level, so there is a chance you will run into some massive lowest waves, these are very possible to beat, just hone your sharp shooting skills!


Spoilers
-=======
Yes, Spoilers may be found soon on my Website, at that time I will update this readme to show the URL. 



HISTORY
-======

v1.0 - Released ()
     - Bugs? Who cares! :)
     - LB1 appears to have reached over 10megs compressed!! Steps taken to reduce size:
         - Removed most of the music
         - Redone the only piece of music left, merge two songs, left out 'step in' music.
         - Removed and/or converted heavy graphic files
         - Converted sound files to reduce size
         - Models redone, reducing the number of tris in each one.
     - It's now under 3 megs, and thats worth a D/L!


CONTACT
-======
  
Please if you have any comments, bug reports/solutions, or just want to chat you can contact me by e-mail.

      E-Mail: manntec@msn.com


RAMBLINGS
-========

I'm looking for a graphic artist who likes to make models/textures/art for 3D games, FUN before profit (because there probably won't be any!). Full artistic freedom and relaxed attitudes, work on what you wish to only. MannTec is a project created by me to see just how far a few people whom really enjoy the craft of game making can go!  

Im not going to lie and say,  I coded this a few hours last weekend while making love to my wifeblah..blah, This game was a surprising pain in my neck it took me 4 solid weeks to research, design, code, lay music, art, and tweak. I underestimated how difficult it would be to code such a simple concept. The result is that the code itself is a little sloppy, although it  wouldnt take much to clean it up. I probably release it when I clean it up a bit.

This competition has put me in a serious 3D-retro mood! Ill probably code at least one more 3D-retro game, a very popular one that no one would believe plausible! I have already got a few good ideas brewing. I can pump out a short B3D game every 1.5 months, even faster without doing the music and artwork myself so look for more games by MannTec coming very soon!


-whew! glad to get all that off my chest, thanks for reading...;)

THANKS
-=====

The great Blitz related website and community:
www.blitzcoder.com 
  

  
