Initialize engine version: 4.2.0f4 (38efbd14869d)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1172]
    Renderer: ATI Radeon HD 5700 Series
    Vendor:   ATI
    VRAM:     1016 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: D:\Dropbox\Public\7dfps\2013\Windows\2091JimsOdyssey_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Dropbox\Public\7dfps\2013\Windows\2091JimsOdyssey_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Dropbox\Public\7dfps\2013\Windows\2091JimsOdyssey_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Dropbox\Public\7dfps\2013\Windows\2091JimsOdyssey_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Dropbox\Public\7dfps\2013\Windows\2091JimsOdyssey_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Dropbox\Public\7dfps\2013\Windows\2091JimsOdyssey_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Dropbox\Public\7dfps\2013\Windows\2091JimsOdyssey_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Dropbox\Public\7dfps\2013\Windows\2091JimsOdyssey_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Dropbox\Public\7dfps\2013\Windows\2091JimsOdyssey_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Dropbox\Public\7dfps\2013\Windows\2091JimsOdyssey_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Dropbox\Public\7dfps\2013\Windows\2091JimsOdyssey_Data\Managed\CoherentNoise.dll (this message is harmless)
Loading D:\Dropbox\Public\7dfps\2013\Windows\2091JimsOdyssey_Data\Managed\CoherentNoise.dll into Unity Child Domain
- Completed reload, in  0.658 seconds
desktop: 1920x1200 60Hz; virtual: 1920x1200 at 0,0
<RI> Initializing input.

<RI> Input initialized.

enter
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

