// 10 Min Space Strategy language file v1.02
// english v1.02

langname	= "english"

// Remarks:
// - Strings must be enclosed by "" chars. (Max. 512 chars in a row.)
// - Numeric values must be replaced with %d (or %d.%d).
//   (In this row % must be replaced with %% !)
// - Insertion of another string: %s
// - Linewrap: | (Max. 10 line in a string!)
//
// Colors: $ sign + code
//   (Always 2 chars together. The $ sign can't be alone, especially on the end of the string!)
//   (At the linewrap sign (|) the default color will be active again.)
// Color code:
//	$$ -> default (white),
//	$0 -> black,
//	$w -> white,
//	$r -> red,
//	$g -> green,
//	$b -> blue,
// 	$1 -> special #1 (light blue)
//	$2 -> special #2 (orange)
//	$: -> color of the actual player

loading			= "Loading . . ."

// --- main menu
mmbutton_newgame	= "New Game"
mmbutton_load		= "Load Game"
mmbutton_options	= "Options"
mmbutton_credits	= "Credits"
mmbutton_quit		= "Quit"

mm_surequit		= "Are You sure You want to quit?"

// --- ingame menu
imbutton_continue	= "Continue"
imbutton_load		= "Load Game"
imbutton_save		= "Save Game"
imbutton_options	= "Options"
imbutton_quit		= "Quit"

im_surequit		= "Are You sure You want to|quit to main menu?"

// --- save / load screen
sl_loadgame		= "Load Game"
sl_loadselectslot	= "Select a game to load:"
sl_savegame		= "Save Game"
sl_saveselectslot	= "Select a slot to save the game:"
sl_emptyslot		= "- Empty Slot -"
button_load		= "Load"
button_save		= "Save"
log_gameloaded		= "$1Game loaded..."
log_gamesaved		= "$1Game Saved..."
dateformat		= day, month, year		// year, month, day	// (Don't use "" !)

// --- options menu
volume			= "Volume"
musicvolume		= "Music volume"
soundvolume		= "Sound volume"
fullscreen		= "Fullscreen"
widescreen		= "Widescreen"

// --- buttons
ok	= "Ok"
skip	= "Finish"	// on battle window, to skip to the end of the battle
yes	= "Yes"
no	= "No"
back	= "Back"
start	= "Start"
cancel	= "Cancel"

// --- race creation
defplayername		= "Player %d"
playerssetup		= "Players Setup"
gameoptions		= "Game Options"
human			= "Human"
computer		= "Computer"
settings		= "Configure"
randomize		= "Randomize"
color			= "Color"
choose_color		= "Choose Color"
delete			= "Delete"
addplayer		= "Add Player"
//addhumanplayer	= "Add Human Player"
//addcomputerplayer	= "Add Computer Player"

configureplayer		= "Configure Player"
name			= "Name"
race			= "Race"
preferredplanettype	= "Homeworld type"
credo			= "Credo"
credo_descr		= "Credo Description"
selected_traits		= "Selected Traits"
traitpointsleft		= "Trait points left"
resettraits		= "Reset"
randomizetraits		= "Randomize"
traits			= "Traits"

mapsize			= "Map size"
custom			= "Custom"
width			= "Width"
height			= "Height"
planetdensity		= "Planet Density"		// bolygsrsg?
density			= "Density"
pd_ritka		= "Rare"	// rare
pd_kozepes		= "Medium"	// medium
pd_suru			= "Dense"	// dense
randomfollowsequence	= "Random pass of turn"		// (may be 2 rows) // Random pass of turn - vletlenszer lpssorrend
tt_rfs			= "Randomize the order of players in each round" // Ha ez be van kapcsolva, akkor a jtkosok minden krben ms-ms sorrendben kvetkeznek. 
showtipoftheday		= "Show Tip of the Day"		// (may be 2 rows)
tt_stotd		= "Turn daily hint On/OFF" // Napi tipp bekapcsolsa / kikapcsolsa. 

// --- UI
menu			= "Menu"
endturn			= "End Turn"		// (may be 2 rows)
empiredetails		= "Empire Details"
planet			= "planet"
planettypeformat	= type-planet		// example: planet-type for "planet water" or type-planet for "water planet"	// (Don't use "" !)
unoccupied		= "-Unoccupied-"	// planet
unoccupied_anomaly	= "-Unoccupied-"	// anomaly
population		= "Population"
growth			= "Growth"
maxpopulation		= "Max.population"
fighters_pt		= "Fighters/T."
bombers_pt		= "Bombers/T."
population_pt		= "Population/T."
research_pt		= "Research/T."
siege			= "Siege"
launchcoloniser		= "Launch Coloniser!"
foundcolony		= "Found Colony!"
createbase		= "Create base!"
duration		= "Duration:"
turn			= "Turn"
aisturn			= "$:%s$$ 's turn . . ."
playersturn		= "$:%s$$ 's turn"

// --- in messagebox
planet_colonised	= "Planet colonised"
successfully_colonised	= "Planet $1%s$$|successfully colonised!"
planet_trait		= "Planet trait:"
research_levelup	= "Congratulations!|You reached level %d|in $1%s$$."
vs			= "vs."
total_effectivity	= "Bonus|effectivity:"
rtrait_unlocked		= "Congratulations!|You succesfully unlocked|$1%s$$ !"
suredeleteplayer	= "Are you sure you want to|delete this player?"
tipoftheday		= "Tip of the day"
dividefleet		= "Divide Fleet"
died			= "died.."
wins			= "wins!"

total_planets_controlled	= "Planets Controlled"
total_spacestations_controlled	= "Spacestations Controlled"
total_fighters_controlled	= "Fighters Controlled"
asteroid_fields			= "Asteroid fields"
gas_clouds			= "Gas clouds"
alien_wrecks			= "Alien wrecks"
research_traits			= "Research Traits"

// --- modicons (in the battle screen)
tt_modicon_warmonger			= "$1Warmonger"
tt_modicon_initiative			= "$1initiative"
tt_modicon_friendly_planet		= "$1friendly planet"
tt_modicon_overwhelm			= "$1overwhelm"
tt_modicon_warfare_tech			= "$1warfare tech"
tt_modicon_ferocity			= "$1ferocity"
tt_modicon_natural_armor		= "$1natural armor"
tt_modicon_banzai			= "$1banzai"
tt_modicon_monsterhunter		= "$1monster hunter"
tt_modicon_planetassault		= "$1planet assault"
tt_modicon_spaceaces			= "$1space aces"
tt_modicon_armada			= "$1armada"
tt_modicon_heavytorpedoes		= "$1heavy torpedoes"
tt_modicon_armedcolonisers		= "$1armed colonisers"
tt_modicon_ancient_defenses		= "$1ancient defenses"
tt_modicon_friendly_spacestation	= "$1friendly spacestation"
tt_modicon_military_module		= "$1military module on spacestation"

// --- races
race_name_human		= "Human"
race_name_amazon	= "Amazon"
race_name_insectoid	= "Insectoid"
race_name_tentacle	= "Tentacle"
race_name_siliconitis	= "Siliconitis"
race_name_mechanizedmenace	= "Mechanized Menace"
race_name_spacemonster	= "Spacemonster"

tt_race_descr_human		= "Humans. They want everything and fast, tough their tools are|on the level of stoneclub and VAZ-2101 (Zhiguli, LADA 1200).|They breed, build, conquers everything and everyone on the way."
tt_race_descr_amazon		= "Techomage amazons. Almost any of them could be on the cover|of the SpaceKM magazine. In their developed society there are no|males and we have information based only on gossip about the|last spaceship-wrecked. But that is better to be confidental for|at least 500 years."
tt_race_descr_insectoid		= "Collective consciousness, hivequeen, enthusiastic workers|without personality. They never rest, work and build all day.|All of their factory are universal and can produce anything.|Their diligence only exceeded by prolificacy."
tt_race_descr_tentacle		= "The Tentacles are one of the most ancient races. They claimed|to be able to venture between dimensions and they become homeless|and soulless. They wander throughout the galaxy for aeons and|enslave the discovered races. They call it the 'Discipline of Friendship'|even if it should be 'Slavery'."
tt_race_descr_siliconitis	= "The only form of life which don't have humanoid charasteristics.|They have no limbs and head, they look like sphere of stones|with the capability of shapeshifting. They can adopt any form|if necessary. The best word for them is accomodation."
tt_race_descr_mechanizedmenace	= "A technologically far advanced race find the way to enclose the soul|into a mechanical body. The price of immortality is the eternal war|and agression as they forgot all emotions typical to living creatures."

// --- tooltips for buttons
tt_endturn	= "This button ends yours and lets|the opponents do their turn."
tt_launchcoloniser	= "You can launch a coloniser ship to conquer new planets.|This costs %d.%d population."
tt_launchcoloniserlowpop = "You need at least $g2.0 population$$ and a $rCity$$|to launch colony ships!"
tt_launchcolonisernocity = "You need at least $g2.0 population$$ and a $rCity$$|to launch colony ships!"
tt_launchcoloniserinfo	= "Launch a coloniser ship."
tt_foundcolony		= "You sacrifice your coloniser ship to build a new colony on this planet."
tt_foundcolonylowempire	= "Your Empire tech is not high enough.|Research Empire tech to control more planets!"
tt_foundcolonyinfo	= "You can colonise any empty planet with your coloniser ship."
tt_createbase		= "Sacrificie your colony ship|to build a permanent space station here."
tt_createbaselowempire	= "Your Empire tech is not high enough.|Research Empire tech to control more space stations!"
tt_createbaseinfo	= "You can build a space station to any empty space hexagon."

// --- planet tooltips
tt_planet_unknown	= "You can sense that a planet is there, but|the exact properties are unknown to you."
tt_planet_known		= "$1A %s %s planet.$$||"
tt_planet_similar	= "This place is very similar to your homeworld,|you have no population growth reductions here."
tt_planet_different	= "This place is very different than your homeworld,|your population won't grow as fast here."
tt_planet_enemy		= "The planet is currently controlled by an opponent!"
tt_planet_maxpop	= "Maximum population is %d.%.2d."
tt_planet_buildings	= "Buildings here:"
tt_planet_leftclick	= "Left click on it for more information."

// --- planet types
large	= "large"
medium	= "medium"
small	= "small"

desert	= "desert"
lava	= "lava"
water	= "water"

// --- tooltips for spacestations and anomalies
tt_sstation_own		= "Your space station."
tt_sstation_enemy	= "Enemy space station."

tt_anomaly_smallasteroids	= "$1Small asteroid field$$||Deploy up to 25 fighters here|to fully control this anomaly. Increases|$gbuilding and production speed$$ by up to 25%."
tt_anomaly_bigasteroids		= "$1Large asteroid field$$||Deploy up to 50 fighters here|to fully control this anomaly. Increases|$gbuilding and production speed$$ by up to 50%."
tt_anomaly_smallcloud		= "$1Small gas cloud$$||Deploy up to 25 fighters here|to fully control this anomaly. Increases|$gpopulation growth$$ by up to 25%."
tt_anomaly_bigcloud		= "$1Large gas cloud$$||Deploy up to 50 fighters here|to fully control this anomaly. Increases|$gpopulation growth$$ by up to 50%."
tt_anomaly_smallwreck		= "$1Small alien wreck$$||Deploy up to 25 fighters here|to fully control this anomaly. Increases|$gresearch speed$$ by up to 25%."
tt_anomaly_bigwreck		= "$1Large alien wreck$$||Deploy up to 50 fighters here|to fully control this anomaly. Increases|$gresearch speed$$ by up to 50%."
tt_anomaly_life			= "|This anomaly will vanish after %d turns."
tt_anomaly_own			= "|Currently you control this anomaly."
tt_anomaly_enemy		= "|This anomaly is controlled by an enemy!"

// --- buildings
building_slot	= "Building Slot"	// empty slot
new_building	= "New Building"	// during "choose building" messagebox
choose_building	= "Choose building"

factory			= "Factory"
research_center		= "Research Center"
city			= "City"
bomber_factory		= "Bomber Factory"
supply_depot		= "Supply Depot"
megapolis		= "Megapolis"
omnifactory		= "Omnifactory"
babylon_project		= "Babylon Project"
hive			= "Hive"
sacrifical_temple	= "Sacrifical Temple"

tt_building_slot	= "Building slot.|Click here to choose a building to build in this slot."
tt_deletebuilding	= "Demolish building!"

tt_research_center	= "This facility creates research points.|You get 1 research point after each population in this planet."
tt_factory		= "This building produces fighters.|Creates 1 fighter per population each turn."
tt_city			= "Increases population growth by 100% and increases maximum population by 1.|Required to build colony ships."
tt_bomber_factory	= "This factory builds bombers.|Bombers are slow to build."
tt_supply_depot		= "Increases the range of the planet by 2 and controllable fighters by %d."
tt_megapolis		= "+2 maximum population, +100% population growth.|Allows building coloniser ships."
tt_omnifactory		= "Expensive. Builds both fighters and bombers."
tt_babylon_project	= "When this building is done, it gets destroyed immediately|and you get 100 research points."
tt_hive			= "Very expensive. Builds fighters, generates research|and adds +1 to maximum population.|When destroyed, you instantly get 50 fighters."
tt_sacrifical_temple	= "+200% population growth. When you start|to build one, you must sacrifice 2 population."

// --- techs
research	= "Research"
environment	= "Environment"
industry	= "industry"
propulsion	= "Propulsion"
warfare		= "Warfare"
empire		= "Empire"

tt_environment	= "$1Environment tech||helps population growth on non-home type worlds,|and increases maximum population by 0.1 on all worlds per level."
tt_warfare	= "$1Warfare tech||increases the effectivity of your fighters,|increasing HP and damage by %d%% each level."
tt_propulsion	= "$1Propulsion tech||increases the range of your colonies|by 1 hex per tech level."
tt_empire	= "$1Empire tech||lets you control 1 more colony|and %d more fighters per level."
tt_industry	= "$1industry tech||increases your fighter and bomber production|by 10% per tech level."

tt_yourtechlevel	= "|Your %s tech level is %d.|"

tt_detail_war	= "Your ships get %d%% bonus in combat."
tt_detail_ind	= "You build ships %d%% faster."
tt_detail_emp	= "You can control %d planets and %d fighters."
tt_detail_env	= "Your maximum population is increased by %d.%d|and population growth on alien worlds is increased."
tt_detail_pro	= "Your ships can move %d hexes away from your planets."

// --- traits
fertility	= "Fertility"
tolerant	= "Tolerant"
ferocity	= "Ferocity"
naturalarmor	= "Natural Armor"
banzai		= "Banzai"
observers	= "Observers"
eternalrace	= "Eternal race"
twinplanet	= "Twin planet"
blitz		= "Blitz"
rapidcolonising	= "Rapid colonising"
monsterhunter	= "Monster hunters"
planetassault	= "Planet assault"
spaceaces	= "Space Aces"
armada		= "Armada"
heavytorpedoes	= "Heavy torpedoes"
armedcolonisers	= "Armed Colonisers"
starcontrol	= "Star control"
experimentalweapons	= "Experimental weapons"
capture		= "Capture"
escape		= "Escape"

tooltip_fertility	= "$1Fertility :|increases population growth rate by +%d%%."
tooltip_tolerant	= "$1Tolerant :|Your race is extremely resistant to envrionment,|population grows normally on all planet types."
tooltip_ferocity	= "$1Ferocity :|When you win a fight in a round, you get +%d%%|to your effectivity to the next fight."
tooltip_naturalarmor	= "$1Natural Armor:|+10% effectivity for each of your ships."
tooltip_banzai		= "$1Banzai :|Your troops never give up. increases effectivity by %d%%|when the opponents force is more than double than yours."
tooltip_observers	= "$1Observers :|Every colony of yours creates an additional research point each turn.|This does not get multiplied by population."
tooltip_eternalrace	= "$1Eternal race :|You can sense the type of planets even when you did not discover them."
tooltip_twinplanet	= "$1Twin planet :|You have a nearby planet that is habitable."
tooltip_blitz		= "$1Blitz :|You start with an additional %d fighters."
tooltip_rapidcolonising	= "$1Rapid colonising :|You start with an additional colony ship."
tooltip_monsterhunter	= "$1Monster hunters :| +%d%% effectivity vs. space monsters. You get +%d research point after every monster killed."
tooltip_planetassault	= "$1Planet assault :|Increases effectivity by  +%d%% when attacking a planet."
tooltip_spaceaces	= "$1Space aces :|Increases effectivity by +%d%% in every battle in space (not on planets)."
tooltip_armada		= "$1Armada :|If %d fighters are in your fleet, you get +%d%% effectivity."
tooltip_heavytorpedoes	= "$1Heavy torpedoes :|Each Bomber adds +%d%% to the effectivity of your fleet."
tooltip_armedcolonisers	= "$1Armed Colonisers :|Each Coloniser adds +%d%% to the effectivity of your fleet."
tooltip_starcontrol	= "$1Star control :|Each fighter controlling anomalies counts as two fighters in terms of controlling."
tooltip_experimentalweapons	= "$1Experimental weapons :|You get +%d research points in a random tech for each enemy fighter shot down."
tooltip_capture		= "$1Capture :|You have %d%% chance that instead of destroying you capture the enemy ships."
tooltip_escape		= "$1Escape :|Each destroyed ship has %d%% chance to flee to the nearest friendly planet."

// --- planet traits
ancientartifacts	= "$1Ancient Artifacts"
ancientshipyard		= "$1Ancient Shipyard"
ancientdefenses		= "$1Ancient Defenses"
apleasantplace		= "$1A Pleasant Place"
hugeplanes		= "$1Huge Planes"
mineralresources	= "$1Mineral Resources"
cheapfuel		= "$1Cheap Fuel"
loyal			= "$1Loyal"

tooltip_ancientartifacts	= "$1Ancient Artifacts :|You find the remains of a lost civilization. You get $g+2 research points$$ each turn in a random tech. "
tooltip_ancientshipyard		= "$1Ancient Shipyard :|You find the remains of an ancient robotic factory, that is still working. You get $g1 fighter$$ each turn here."
tooltip_ancientdefenses		= "$1Ancient Defenses :|You find the remains of an unknown alien defensive structure. |Your fleets fight with $g+15% effectivity$$ at this planet,|and the bombs do only $ghalf damage$$ here."
tooltip_apleasantplace		= "$1A Pleasant Place :|Your people find this place really great, $gincreasing their population growth by 50%$$."
tooltip_hugeplanes		= "$1Huge Planes :|The planet has a lot of great places, $gincreasing maximum population by 1$$."
tooltip_mineralresources	= "$1Mineral Resources :|Natural mineral resources $gdouble the building speed$$ of facilities and spaceships here."
tooltip_cheapfuel		= "$1Cheap Fuel :|Fuel is virtually everywhere in this planet. $gRange is increased by 2.$$"
tooltip_loyal			= "$1Loyal :|People are especially loyal in this planet. $g+1 maximum controllable planet.$$"

// --- research traits
plannedliving1		= "Planned Living I"
plannedliving2		= "Planned Living II"
plannedliving3		= "Planned Living III"
antigravcities1		= "Antigrav Cities I"
antigravcities2		= "Antigrav Cities II"
lavasurvival		= "Lava Survival"
watersurvival		= "Water Survival"
desertsurvival		= "Desert Survival"
biotech1		= "Biotech I"
biotech2		= "Biotech II"
biotech3		= "Biotech III"
autofactory1		= "Auto-factory I"
autofactory2		= "Auto-factory II"
autofactory3		= "Auto-factory III"
gravitywhip1		= "Gravity Whip I"
gravitywhip2		= "Gravity Whip II"
transportboosters	= "Transport Boosters"
longrangestations	= "Long Range Stations"
orbitalminefield1	= "Orbital Minefield I"
orbitalminefield2	= "Orbital Minefield II"
orbitalminefield3	= "Orbital Minefield III"
virusbombs1		= "Virus Bombs I"
virusbombs2		= "Virus Bombs II"
androidworkers1		= "Android Workers I"
androidworkers2		= "Android Workers II"
androidworkers3		= "Android Workers III"

tt_plannedliving	= "$1%s$$||+%d max population on every planet you own."
tt_antigravcity		= "$1%s$$||+1 max population on every %s planet you own."
tt_antigravcity_s	= "small"
tt_antigravcity_sm	= "small and medium"
tt_survival		= "$1%s$$||on every %s planet +%d%% population growth."
tt_biotech		= "$1%s$$||Each Research Center adds +%d%% population growth."
tt_autofactories	= "$1%s$$||Each factory creates an additional +%d fighter.|This bonus fighter is not multiplied by population."
tt_gravitywhip		= "$1%s$$||Each fleet of yours on a friendly planet begins with additional %d movement points."
tt_transportboosters	= "$1%s$$||+%d movement points to Bombers and Colonisers."
tt_longrangestations	= "$1%s$$||+%d range for Space stations."
tt_orbitalminefield	= "$1%s$$||Enemy fleet around your planets| will loose %d additional fighters per round."
tt_virusbombs		= "$1%s$$||Bombs will cause %dx damage to population."
tt_androidworkers	= "$1%s$$||Your population will grow +%d.%d population|if a factory or bomber factory is built."

tt_rtrait_cond		= "|To unlock this unique tech, you need:|"

// --- log
log_colonised		= "Planet $1%s$$ colonised."
log_researchlevelup	= "Reached level %d in $1%s$$."
log_rtrait_unlocked	= "$1%s$$ unlocked."
log_building_completed	= "Building of a $1%s$$ completed on $1%s$$."
log_battle		= "Battle %s against %s%s."
log_won			= "won"
log_lost		= "lost"
log_atplanet		= " at $1%s$$"
log_youlost		= "You lost %s."
log_1ship		= "$11$$ ship."
log_ships		= "$1%d$$ ships."
log_allships		= "all of your ships!"
log_battletext		= "%s deals $1%d$$ damage to %s's fleet, destroying %s"
log_battlewon		= "%s won the battle!"
log_battledraw		= "The Battle is a tie . ."		// ha dntetlen :)
log_getrespoint		= "You get $1%d$$ research %s %s." 	// vagy valami ilyesmi :)
log_point		= "point"
log_points		= "points"
log_formonsthunt	= "for monster hunting"
log_forexpweap		= "for experimental weapons"
log_and			= "and"
log_captured		= "%s captured."
log_fighter		= "fighter"
log_fighters		= "fighters"
log_bomber		= "bomber"
log_bombers		= "bombers"
log_coloniser		= "coloniser"
log_colonisers		= "colonisers"
log_escaped		= "%s escaped to $1%s$$."
log_lostinsiege		= "%s lost in siege %s."
log_altermoster		= "$1%d$$ %s Converted."
log_monster		= "monster"
log_monsters		= "monsters"

// --- credo
credo_expansionist		= "Expansionist"
credo_warmonger			= "Warmonger"
credo_scientific		= "Scientific"
credo_unified			= "Unified"
credo_jackofalltrades		= "Jack of all trades"
credo_alternatedimension	= "Alternate dimension"

credo_descr_expansionist	= "+50% population growth.|You don't need City to|build coloniser ships.||$1Special Building:|$2Megapolis:|+2 maximum population,|+100% population growth."
credo_descr_warmonger		= "+20% effectivity.|Building Bombers is|twice as fast.|warfare tech level 3.||$1Special Building:|$2Omnifactory:|Expensive. Builds both|fighters and bombers."
credo_descr_scientific		= "+20% research speed|starts with lvl2 on|all techs.|research centers build|twice as fast.||$1Special Building:|$2Babylon Project:|Each time it is|built you get|research points."
credo_descr_unified		= "+1 pop. on all planets|+1 starting pop.|planets shoot down| 4x as much fighters|during defending.||$1Special Building:|$2hive:|ultimate building.|very expensive.|researches, builds|fighters and adds|+1 population.|when destroyed, creates|50 fighters."
credo_descr_jackofalltrades	= "begins with +2 colony ship|+1 ship movement|+50% building speed||$1Special Building:|$2none|"
credo_descr_alternatedimension	= "converts a random|amount of space|monsters into fighters||$1Special Building:|$2Sacrifical temple:|kills 2 population|+200% population growth."

// --- spacestation modules
new_module		= "New Module"
choose_module		= "Choose Module"
module_null		= "Module Slot"
module_militarymodule	= "Military Module"
module_orbitalfoundry	= "Orbital Foundry"
module_logisticsmodule	= "Logistics Module"
module_workerdrones	= "Worker Drones"

tt_moduleslot		= "Module slot.|Click here to choose a module to build in this slot."
tt_deletemodule		= "Demolish module!"

tt_militarymodule	= "+%d%% effectivity to each fleet inside the aura of your space station."
tt_orbitalfoundry	= "+%d%% building speed and +%d%% fighter/bomber building speed in each planet in|the aura of the space station."
tt_logisticsmodule	= "+%d movement point to each fleet that starts its turn in the aura of the station."
tt_workerdrones		= "Uncontrolled anomalies inside the aura of the station count as controlled by %d fighters."

// --- tip of the day
// Max 32 tips, max 4 rows/tip !

tip	= "Empire technology lets you control|more planets and fighters."
tip	= "Industry tech is often neglected,|but a big army is always useful."
tip	= "Try to control space anomalies|for powerful bonuses!"
tip	= "Propulsion tech lets you go farther!|So does the Supply Center building."
tip	= "Pulsating circles on your planet|means that you can build|buildings there."
tip	= "Only fighters take part in a battle|between fleets.|Bombers and colonisers are|automatically destroyed."
tip	= "Effectivity is important when similar|forces clash, but when one side|overwhelms the other, it matters|little."
tip	= "Factories and Research Centers|work better on planets with|more population!"
tip	= "Only Bomber ships can hurt|enemy planets!"
tip	= "When you divide your fleet,|you can slelect which part to move."
